football

Game system

Definition of a gaming system: position of the players on the pitch in a static situation; the players occupy the defensive zone, the midfield and the attack.

Definition of a game module: dynamic implementation of the system; tasks and functions that the player must perform.

EXAMPLES OF GAME SYSTEMS

4-4-2.

The defense is composed of two power plants and two external ones. One of the plants has the task of commanding the simultaneous advancement of the defense line. The line of defense can be organized with an external ball, with one or two cover lines and a central ball. In this last case the cover is a funnel.

The midfielders can be deployed in line or in line, with one of the two centers more backward and the other deployed behind the points.

5-3-2.

In the case of 5-3-2 with a zone marking the defenders mark the attacking opponents in their own areas of competence. The defense exteriors can become the midfield (in the ball possession phase), or support both the midfield.

In the defense with mixed marking, in the central zone, the scorers take delivery of the opposing points to each other. The marking can be fixed or with marking exchanges in its own half of the field (center right or center left). The central defense has the function of free classic, always slightly off from the defenders who must mark. The external defense must take over any external attackers and, during the ball possession phase, attack the wings.

The midfielders can be placed with the central backward or more advanced than the department mates. The choice determines greater coverage or greater offensive capabilities.

The attackers must help their midfielders on the outside.

3-4-3 defense with zone marking

With only three players in defense there is a wider defensive field area to manage, but the tasks remain unchanged compared to the 4 defense.

In the cover phase, the defense of the central sector is aided by the midfield outsiders or a midfield center that fits on the defense line.

The midfielders are lined up like in the 4-4-2 midfield.

The attackers, in turn, must help the midfielders in the non-possession phase of the ball.

Edited by: Lorenzo Boscariol